domenica , 16 Giugno 2019
Hellblade: Una nuova patch corregge alcuni bug ed altro ancora
Hellblade patch

Hellblade: Una nuova patch corregge alcuni bug ed altro ancora

Sembra proprio che Hellblade: Senua’s Sacrifice abbia ricevuto una corposa patch atta a migliorare alcuni problemi riscontrati nel gioco.
La patch, disponibile sia per PS4 che per PC, ha come scopo principale quello di risolvere molti dei bug di gioco. Ninja Theory ha infatti comunicato nel suo blog che l’intento della patch è quello di risolvere numerosi bug del titolo riportati sin dalla sua uscita. Gli sviluppatori però non ritengono il loro lavoro concluso, dal momento che esortano tutti i giocatori a riportare quanti più errori possibili presenti nel titolo: al momento alcuni bug sembrano essere correlati all’uso di schede AMD ma se qualcuno dovesse trovare altri bug può tranquillamente comunicarlo a Ninja Theory attraverso la loro mail support@hellblade.com

Di seguito vi riportiamo la lista dei fix al titolo direttamente dalla fonte principale.

Hellblade: Senua’s Sacrifice 1.01 Patch Notes:

  • Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
  • Russian subtitles for the Hellblade feature have been added.
  • Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
  • Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
  • Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
  • Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
  • Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
  • Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
  • Fixed collision issues that could allow players to unintentionally exit the game world.
  • Fixed audio cut-out issues.
  • Added audio cues for hidden faces.
  • Fixed audio hard cut at the end of various cut scenes.
  • Fixes for audio lip sync issues.
  • Audio balancing fixes.
  • Various subtitle localisation fixes across a number of languages.
  • Combat tweaks:
    • Global
      • Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
    • Senua
      • Increased damage value of certain combo finisher attacks.
      • Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
      • Fixed issue with stinger animated cameras popping if the same attack was repeated.
    • Warrior Enemy
      • Warriors now have an increased chance of evading certain heavy attacks.
      • Fixed missing sound effects on certain reactions.
    • Protector Enemy
      • Health values have been lowered.
      • Will now remain vulnerable for longer after his shield guard has been broken.
    • Keep Guard Enemy
      • Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
      • Tweaked rotation rate during certain attack windups.
      • Fixed missing sound effects on certain attacks.
    • Surtr
      • Fixed an issue where Surtr was able to throw Senua outside of the arena.
    • Valravn
      • Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
      • Parried projectiles will now remove shadow state on hit.
    • Fenrir
      • Health values have been adjusted.
      • Fixed issue where certain attack were not dealing damage correctly to Fenrir.
    • Revenant Enemy
      • Adjusted slide properties for certain attacks.
      • Adjusted cooldown for parry and evade defensive actions.
      • Parried projectiles will now remove shadow state on hit.
    • Photo Mode
      • Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
      • Removed the second slider that did nothing when cycling through the Effects tab.

PC-Specific Fixes

  • Fixed an issue where altering master volume would cause no audio to be played during the intro.
  • Fixed the lack of vibration with the Steam Controller for the Blindness level
  • Fixed an issue where key bindings and run toggle were not being saved between game sessions
  • Fixed an issue where looking around with the mouse during the boat intro was not working.
  • Fixed an issue where Focus was not able to be assigned to another key.
  • Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
  • Fixed an issue where the menu would not load on start up.

 

About Andrea Lo Coco

Check Also

img_8050 310x165

All Work All Play: quando i videogiochi diventano un lavoro

La scena si apre con la telecamera che segue un uomo. L’aria è carica di …

Lascia un commento

Il tuo indirizzo email non sarà pubblicato. I campi obbligatori sono contrassegnati *